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But her mission will not be an easy one; just reaching the island will Written by Warner Bros. I don't get the 1-star reviews.

This is definitely not the worst movie of the century. I can't say it has a great storyline, but at least it has some storyline, unlike most Hollywood action movies these days.

The things I liked: 1. The special effects. They looked real and Lara didn't look like some plastic figure jumping and tumbling around and whatnot.

She looked like Alicia Vikander, an actual person that has stuff happen to her. Apparently Alicia did some stunts herself so maybe they didn't have to use so much CGI.

And she looks very athletic so that adds to the overal feel of Lara being a spunky little adventuress. Alicia as Lara. There's been a lot of talk about her practically nonexistent breasts, and 'of course' the real Lara is quite busty, but I find this talk ridiculous.

Alicia looks stunning and sporty, and she oozes Lara Croft from every pore. Her acting was great too, it was very intense and realistic - the emotions and the sounds she made during the fight made it seem like it was all happening for real.

You don't usually see it in movies. I wish there was more game-like stuff in the movie, like in the first Tomb Raider movies.

I loved Angelina Jolie's Lara doing her training at the manor, for example, and there was more cool ancient stuff going on. In this movie you see more of the kind of stuff you get from the game it was based on.

The earlier games were more about riddles, the new ones are about running and fighting, which I personally don't like.

But the movie is entertaining, and I like how it was directed. It seems kinda raw, which the game is as well. This is Lara's initiation.

This is what you want to see if you ever imagined yourself being Lara. I hope there will be a sequel. I loved the games and as a huge fan I think this movie is pretty well made.

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Rate This. Lara Croft Alicia Vikander , the fiercely independent daughter of a missing adventurer, must push herself beyond her limits when she discovers the island where her father, Lord Richard Croft Dominic West disappeared.

Director: Roar Uthaug. Added to Watchlist. From metacritic. First Trailer: 'Borat Subsequent Moviefilm'. Box Office. Video Game Adaptations.

Gard was keen to animate the character realistically, an aspect he felt the industry at the time had disregarded. Core Design improved and modified the character with each instalment.

The developers expanded the character's set of moves threefold to allow more interaction with the environment, like swinging on ropes and kicking open doors.

Feeling the series lacked innovation, Core Design decided to kill the character and depicted Croft trapped by a cave-in during the final scenes of the game.

The development team felt it could not alter the character and instead opted to place her in a situation different from previous games.

Excess content, missed production deadlines, and Eidos's desire to time the game's launch to coincide with the release of the Tomb Raider film resulted in a poorly designed game; Croft was brought back to life without explanation and the character controls lacked precision.

Angel of Darkness was received poorly, prompting Eidos—fearing financial troubles [e] from another unsuccessful game—to give development duties for future titles to Crystal Dynamics , another Eidos subsidiary.

Chip Blundell, Eidos's vice-president of brand management, commented that the designers understood that fans saw the character and brand as their own, rather than Eidos's.

Crystal Dynamics focused on believability rather than realism to re-develop the character, posing decisions around the question, "What could Lara do?

The animations were also updated so the character could better interact with environmental objects. More attention was paid to the character's lip synching and facial expressions to allow for dynamic emotional responses to in-game events.

Her shirt was changed to a V-neck crop top, her body was given more muscle tone, and her hair braid was switched to a pony tail. The developers used the death to evoke guilt in Croft afterward and illustrate that shooting a person should be a difficult choice.

Tomb Raider: Underworld continued the plot line established in Legend. The dirt accumulation and water cleansing mechanic from Legend was altered to be a real-time mechanic that can involve the entire game environment.

The hair was created as a real-time cloth simulation to further add realism to its shape and movement. The developers kept Croft's hair tied back because they felt a real person would not want it flying around while performing dangerous manoeuvres.

The developers tried to redefine Lara Croft's actions by questioning what they felt the character was capable of. The game uses the same technology featured in the studio's past Tomb Raider games.

In late , Square Enix announced a franchise reboot titled Tomb Raider ; the new Lara Croft would be a darker, grittier reimagining of the character.

Staff opted to first work on the character's biography rather than cosmetic aspects. Crystal Dynamics sought to avoid the embellished physique of past renditions and pushed for realistic proportions.

In redesigning the character's appearance, the designers began with simple concepts and added features that it felt made Lara Croft iconic: a ponytail, "M-shaped" lips, and the spatial relationship between her eyes, mouth, and nose.

The company also changed the character's wardrobe, focusing on what it believed was more functional and practical. In designing the outfits, staff aimed to create a look that was "relevant" and "youthful", but not too "trendy" or "hip".

To gauge the redesign, Crystal Dynamics conducted eye tracking studies on subjects who viewed the new version and previous ones.

Similar to Underworld , the new Tomb Raider features motion capture-based animation. In an effort to present realism and emotion in the character, Crystal Dynamics captured face and voice performances to accompany the body performances.

The company plans to revamp Croft's in-game combat abilities. Crystal Dynamics aims to make the "combat fresh to the franchise, competitive amongst [similar games], and relevant to the story.

The studio reasoned that such a system would cause players to be more invested in the action by fostering a "raw, brutal, and desperate" style.

Global brand director Karl Stewart stated that such desperation relates to the updated character's inexperience with violence.

He further commented that Lara Croft is thrust into a situation where she is forced to kill, which will be a traumatic and defining moment for her.

However, interaction with the press, especially those in Europe, resulted in less clothing depicted in promotional images. He stated that Eidos primarily focused on game development and viewed such promotion outside video games as exposure for the character.

Lara Croft has appeared on the cover of multiple video game magazines. Music groups have dedicated songs to the character, culminating in the release of the album A Tribute to Lara Croft.

The school approached Eidos about use of the character. Eidos allowed the one-time licence due to Core Design's inclusion of Gordonstoun in Croft's fictional biography without the school's permission.

The foundation felt that the character personified the benefits of a healthy body, and that young teenagers could relate to Croft.

Lara Croft's likeness has been a model for merchandise. The first action figures were produced by Toy Biz , based on the video game version of the character.

The quantity prompted Eidos to quickly produce autographed cards to meet demand. The line included wallets, watches, bathrobes, and Zippo lighters.

The exhibit featured selected artwork of the character submitted by artists and fans. Pieces included oil and airbrushed paintings, photo comics , and Klinnert's model; SZM Studios provided the computer-generated footage it had created for Die Ärzte's music video and the Brigitte magazine television commercial.

Eidos hired several models to portray Lara Croft at publicity events, promotions, trade shows, and photo shoots. Cook was followed by British actress Rhona Mitra from to Eidos then updated the Croft costume to match its video game depiction.

Lara Weller followed McAndrew from to Subsequent models were Lucy Clarkson from to and Jill de Jong , who wore a new costume based on Lara Croft's new appearance in Angel of Darkness from to Karima Adebibe became the model from to , and wore a costume based on the updated version of Croft in Legend.

To prepare for the role, Adebibe trained in areas the character was expected to excel in like combat, motorcycling, elocution, and conduct.

Lara Croft's debut is often cited as a catalyst for more female leads in video games. In , Radleigh Homes placed a blue plaque for Croft at the site of Core Design's former offices, now a block of flats.

Movies and IGN credit Jolie's role in the first Tomb Raider film with significantly raising her profile and propelling her to international super-stardom, respectively.

Lara Croft's introduction was widely regarded as an innovation in the video game market, [9] [] [] [] with Rob Smith of PlayStation: The Official Magazine describing her as a video game icon of that generation of games.

PlayStation Magazine stated alternatively that Tomb Raider ' s PlayStation success propelled the character to prominence, making her a mascot for the system.

Crystal Dynamics' rendition of Croft in Legend garnered wide, though not universal, praise; many publications described the portrayal as a successful reboot.

Game Informer named Lara Croft the number six top video game hero of , citing the character's successful reprise in popularity. He praised Eidos's decision to switch developers and Crystal Dynamics' contributions, especially the character's new gameplay manoeuvres and updated appearance.

Burton added that Croft is perceived differently around the world. French demographics focus on her sex appeal, while German and British audiences are drawn to her aggressiveness and aloofness, respectively.

Lara Croft holds a Guinness World Record as the "most recognized female video game character", [36] [] and received a star on the Walk of Game in San Francisco.

PlayStation Magazine described Croft as "one of today's premier videogame and movie heroes", and Play magazine described her as "3D gaming's first female superstar".

PlayStation Magazine described the character as "one of the biggest stars on the PlayStation". Colin Campbell praised the character, stating that "she shows surprisingly vulnerable insights as she ponders her own life choices.

Lara Croft has become a sex symbol for video games, despite Toby Gard's intentions for her to be sexy "only because of her power". PlayStation Magazine described Lara Croft as the first video game character openly thought of as sexy, and attributed the appearance of similar 3D characters to her.

Male players have performed in-game actions to make Lara Croft repeatedly say phrases and view closer camera angles of her bust, while pornography featuring the character has been distributed via the internet.

Despite Core Design's denial of such a code, the rumour persisted, fuelled by manipulated nude images. Reaction from groups have been mixed.

The journal Leonardo noted some feminists ' negative reaction to her design; though males were identifying with their feminine side through Croft, she reinforced unrealistic ideals about the female body.

Author Mark Cohen attributed Lara Croft's eroticism among male fans to the character's appearance and a male protective instinct.

German psychologist Oscar Holzberg described the protective behaviour as the result of the opportunity to act as a hero in virtual worlds and a fear of powerful, emancipated women.

Cohen affirmed that despite blatant male appeal, Croft garnered a serious female audience. Smith believed that Croft does not alienate prospective female players, representing an emancipated heroine and not simply an attractive character.

Griffith described Lara Croft as a flawed female influence. He stated that though the character is a step in the right direction, too many women view her as a "crudely realised male fantasy figure".

Ismini Roby of WomenGamers. She stated that the over-sexualized appearance was overlooked because the character was a "breath of fresh air".

However, Roby felt that though Lara Croft's proportions have become more realistic, the character's personality was diluted by the developer's actions to appeal to a male audience.

From Wikipedia, the free encyclopedia. This article is about the video game character. For the American model, see Laura Croft.

Tomb Raider protagonist character. Heidi Moneymaker Camilla Luddington —Present. See also: List of Tomb Raider media.

Angelina Jolie left portrayed Lara Croft in the and films. Alicia Vikander right played the character in the reboot. We wanted to make a girl that felt familiar, but still has a special quality about her.

Something about the way her eyes look and the expression on her face makes you want to care for her. That was our number one goal.

We wanted to have empathy for Lara, and at the same time show the inner strength that made clear she was going to become a hero.

Jill de Jong. Karima Adebibe. Alison Carroll. Many models have portrayed Lara Croft for promotional appearances, earning the character a Guinness World Record for the "most official real-life stand-ins".

Fast-forward eight years through the evolution of next-gen hardware, multimillion-dollar budgets, and massive acceptance of games in pop culture.

Still, Lara Croft continues to personify an ongoing culture clash over gender, sexuality, empowerment, and objectification. Eidos subsequently acquired CentreGold in April Behind The Voice Actors.

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You should recieve the email within a few minutes, be sure to check your spam box for the email. Daz Content.

Print Ready. Skin Textures. HDR Images. Stock Images. Sound Effects. Game Rips. Model Categories. Add to Collection.

Share This 3D Model. The intellectual property depicted in this model, including the brand Tomb Raider Reborn, is not affiliated with or endorsed by the original rights holders.

This model may not be used in a commercial, promotional, advertising or merchandising manner of any kind unless legal clearances are obtained from the third party intellectual property owners.

Included Formats. Eidos sent cease and desist letters to the owners of the "nuderaider. Sites depicting nude images of Lara Croft have been sent cease and desist notices and shut down, [57] and Eidos Interactive was awarded the rights to the Nude Raider domain name.

Upon its release in , the game was widely praised by video game magazines for its variety and depth of control, [68] [69] [72] [74] [80] revolutionary graphics , [61] [68] [72] [80] intriguing environments, [61] [68] [72] [74] and use of occasional combat to maintain an atmosphere of tension.

Some critics rated the PlayStation version better than the Saturn version. MacDonald wrote that its graphics were sharper [69] and GamePro scored it half a point higher than the Saturn version in every category despite noting the former's "solid showing".

Tomb Raider was Computer Games Strategy Plus ' s overall game of the year and won the magazine's award for the year's best "3D Action" game as well.

Less than a year after its release, Electronic Gaming Monthly ranked the PlayStation version of Tomb Raider the 54th-best console video game of all time, particularly citing its vast and compelling areas to explore.

They praised it for Lara's appeal to gamers and non-gamers alike. At release, Tomb Raider topped the British charts a record three times, [11] and contributed substantially to the success of the PlayStation.

This made it the country's highest-selling PlayStation title for the period. In , Next Generation listed Tomb Raider as number 22 on its "Top 50 Games of All Time", commenting that, "Fantastic level design and art direction enabled a real feeling of exploration and accomplishment.

When you played Tomb Raider , you felt like a tomb raider. It won a multitude of Game of the Year awards from leading industry publications.

Releasing to poor critical reception and lackluster sales, Eidos Interactive transferred the franchise to another development studio they owned, Crystal Dynamics , who would reboot the series in with Tomb Raider: Legend.

Following the release of Tomb Raider , Lara Croft herself became a gaming icon, seeing unprecedented media cross promotion.

These included commercials for cars and foodstuffs, an appearance on the cover of The Face , and requests for sponsorship from outside companies.

While Gard enjoyed working at Core Design, he wished to have greater creative control, and disliked Eidos's treatment of Lara Croft in promotional material, which focused on her sexuality at the expense of her in-game characterisation.

After the release of Legend , Crystal Dynamics created a remake of Tomb Raider using the Legend engine and continuity.

Gard acted as one of the story designers, fleshing out both the main narrative and Lara's characterisation. From Wikipedia, the free encyclopedia. This article is about the video game.

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